| Vessel type | Custom Hunter-class Starfighter |
|---|---|
| Registered to | Aranwë Haldalókë |
| Dimensions | 15.43m*3.2m |
| Mass | 7.12ton |
| Wingspan | Between 8.1m and 13.56m |
| Crew | Two maximum |
| Maximum speed (sublight) | 0.7c (2.1*108m/s) |
| Maximum speed (FTL) | No maximum speed (see FTL systems below) |
| Power source | Dual-chamber H-Li Fusion Reactor Auxiliary H-H Antimatter Annihilator |
| Weapons | 2 RTL cannons on each wing. 1 HPA cannon on each wing. 1 ITP port beneath the nuzzle. |
| Defensive systems | Hexa-module EMD Grid He3 Field Neutron Sink |
The hull of Sindecco is made of a lightweight highly-absorbent galvorn alloy capable of withstanding direct solid hits at a speed of up to 0.1c, but anything more powerful than that will tear through it easily, and it is useless against energy weapons. Against such threats Sindecco has an EMDG which absorbs most of the energy of such attacks, but decreases in effectivity as the power cells are depleted of their energy. This Grid is also effective against attacks of electromagnetical nature, as it can block all harmful interference from wavelengths greater than 2*10-14m, but is vulnerable against smaller wavelengths. For maximum efficacy, the EMDG is divided in six independent sectors corresponding to the six standard directions.
Sindecco is equipped with a dual Cold-Fusion Hydrogen Reactor which provides all sublight propulsion and, due to its extensible nature, also generates the electrical energy for the whole ship's various systems. The great amount of energy generated by the reactor is used to power two plasma retro-projectors and a G-diffuser for VTOL lift, and their efficiency allows for long-distance travelling with a minimal amount of fuel.
Sindecco has a long-range TIF drive capable of reaching speeds beyond c in the tachyonic plane.
The drive first operates on conventional power to generate a field of gaseous matter around the ship as a "buffer". Immediately afterwards it initiates a controlled anti-matter annihilation to provide a further power spike. This spike is used by the drive to emit two high-energy pulses of strong nuclear force with an interval of 1.7nanoseconds between each other. The resulting combination of waves exert an enormous tidal force upon any particles within the area of influence.
What happens next is known as the Principle of Tachyonic Symmetry. When any subatomic particle is subject to a specific factor of resonance frequency (in the order of 1039Hz) the tidal forces applied on it results in its rest mass becoming imaginary. Since the strong force affects both real and imaginary planes, this also means that tachyons themselves also have their mass multiplied by a factor of i. In other words, an amount of tardyonic mass becomes tachyonic, and an equivalent amount of tachyonic mass becomes tardyonic.
One side effect of the drive is that the combined waves of strong force tends to catapult particles outwards and inwards at a great speed if the density of the medium is low enough. The purpose of the buffer field is to provide a kind of capsule and prevent portions of the ship from being launched away by these combined waves.
Another side effect is that while the waves fade quickly, they also expand at a great speed and generate a powerful vaccuum. This induces a quick decompression of the incoming matter (matter that was tachyonic but no longer). While the buffer field does provide protection against the vaccuum that is created, incoming matter does not have this protection and the resulting vaccuum ends up accelerating the incoming matter outwards, where it impacts against any surrounding matter (the atmosphere, or the remnants of the buffer field) and creates a bright flash of radiation and high-energy particle showers.
Immersion in the tachyonic plane has no effects on the ship or its crew, since both planes are identical other than being an imaginary image of each other. Tachyons and tardyons have imaginary rest mass and proper time experienced with respect to each other; this means, for practical purposes, that tachyons travel faster than light from a tardyonic point of view and vice-versa. This also means that the speed of light is essentially a barrier between both planes; while it takes an infinite amount of energy to reach the speed of light for tardyons, it also takes an infinite amount of energy to reach lightspeed from the tachyonic plane.
It is due to this characteristic that FTL travel through the tachyonic plane seems so counter-intuitive: Tachyons actually go faster as their energy reaches zero, from a tardyonic point of view (so do tardyons, from a tachyonic point of view; both points of view are equivalent). Therefore, as the ship's energy becomes lower and lower it travels faster with respect to the tardyonic plane and so it is harder to return at an exact location. It also means that for some distances (especially short distances in the order of light-minutes) the path through a tachyonic field may be longer than through the tardyonic field. Navigation can only be derived by very complex calculations and projections; therefore any ship attempting to immerse into the tachyon plane must have a capable navcom to handle such jumps.